refactor: Improve main loop to provide real-time UI updates during mouse interactions
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parent
67e2375acb
commit
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14
gtm2.py
14
gtm2.py
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@ -523,23 +523,27 @@ def main(stdscr, filename, show_diff, show_add, show_del, mouse):
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curses.mousemask(curses.ALL_MOUSE_EVENTS | curses.REPORT_MOUSE_POSITION)
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state.load_commit_content()
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# Initial draw before the main loop starts
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draw_ui(stdscr, state)
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while not state.should_exit:
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draw_ui(stdscr, state)
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key = stdscr.getch()
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if key == -1:
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continue
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# Process input and update the application state
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if key == curses.KEY_RESIZE:
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h, w = stdscr.getmaxyx()
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state.update_dimensions(h, w)
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continue
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if state.enable_mouse and key == curses.KEY_MOUSE:
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elif state.enable_mouse and key == curses.KEY_MOUSE:
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handle_mouse_input(stdscr, state)
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else:
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handle_keyboard_input(key, state)
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# After every action, redraw the UI to reflect changes immediately.
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# This is crucial for real-time feedback during mouse drags.
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draw_ui(stdscr, state)
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if __name__ == "__main__":
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parser = argparse.ArgumentParser(description="A \"Git Time Machine\" for viewing file history")
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