feat: Improve mouse selection handling to clear selection on click
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parent
e6915060b1
commit
dc162e8dda
56
gtm2.py
56
gtm2.py
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@ -438,31 +438,24 @@ def handle_mouse_input(stdscr, state):
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state.last_bstate = bstate
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state.last_bstate = bstate
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state.mouse_x, state.mouse_y = mx, my
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state.mouse_x, state.mouse_y = mx, my
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# If a drag/selection is in progress
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# If selection is in progress, clicking anywhere should clear it
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if state.is_selecting or state.dragging_divider:
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if state.is_selecting and bstate & curses.BUTTON1_PRESSED:
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# Update coordinates for any event during drag
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if state.dragging_divider:
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state.update_divider(mx)
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elif state.is_selecting:
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state.selection_end_coord = (mx, my)
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# Redraw immediately to show selection highlight during drag
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draw_ui(stdscr, state)
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if bstate & curses.BUTTON1_RELEASED:
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# End of drag/selection
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if state.dragging_divider:
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state.dragging_divider = False
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elif state.is_selecting:
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# A simple click is a press and release at the same spot
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if state.selection_start_coord == state.selection_end_coord:
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state.focus = "left" if mx < state.divider_col else "right"
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else:
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# This was a drag, so copy the selection
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copy_selection_to_clipboard(stdscr, state)
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state.is_selecting = False
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state.is_selecting = False
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state.selection_start_coord = None
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state.selection_start_coord = None
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state.selection_end_coord = None
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state.selection_end_coord = None
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state.focus = "left" if mx < state.divider_col else "right"
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# Redraw immediately to clear selection highlight
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draw_ui(stdscr, state)
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return
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# If a drag/selection is in progress
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if state.dragging_divider:
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# Update coordinates for any event during drag
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state.update_divider(mx)
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if bstate & curses.BUTTON1_RELEASED:
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# End of drag
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state.dragging_divider = False
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# If no drag/selection is in progress, check for a new one starting
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# If no drag/selection is in progress, check for a new one starting
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elif bstate & curses.BUTTON1_PRESSED:
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elif bstate & curses.BUTTON1_PRESSED:
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@ -475,6 +468,25 @@ def handle_mouse_input(stdscr, state):
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# Redraw immediately to show selection highlight as soon as it starts
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# Redraw immediately to show selection highlight as soon as it starts
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draw_ui(stdscr, state)
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draw_ui(stdscr, state)
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# Update selection end coordinates during drag
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elif state.is_selecting:
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state.selection_end_coord = (mx, my)
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# Redraw immediately to show selection highlight during drag
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draw_ui(stdscr, state)
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if bstate & curses.BUTTON1_RELEASED:
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# End of selection
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# A simple click is a press and release at the same spot
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if state.selection_start_coord == state.selection_end_coord:
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state.focus = "left" if mx < state.divider_col else "right"
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else:
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# This was a drag, so copy the selection
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copy_selection_to_clipboard(stdscr, state)
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state.is_selecting = False
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state.selection_start_coord = None
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state.selection_end_coord = None
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except curses.error:
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except curses.error:
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pass
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pass
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