fix: Improve error handling and reduce timeout in main event loop
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parent
d22b9ff5b9
commit
c1605e99cd
31
gtm2.py
31
gtm2.py
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@ -544,6 +544,7 @@ def handle_keyboard_input(key, state):
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def main(stdscr, filename, show_diff, show_add, show_del, mouse):
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curses.curs_set(0)
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stdscr.keypad(True)
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stdscr.timeout(50) # Less aggressive timeout (50ms instead of 10ms)
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if curses.has_colors():
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curses.use_default_colors()
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@ -566,20 +567,26 @@ def main(stdscr, filename, show_diff, show_add, show_del, mouse):
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draw_ui(stdscr, state)
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while not state.should_exit:
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key = stdscr.getch()
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# Process input and update the application state
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if key == curses.KEY_RESIZE:
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try:
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key = stdscr.getch()
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# Process input and update the application state
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if key == -1: # No input available (timeout)
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pass # Just redraw the UI and continue
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elif key == curses.KEY_RESIZE:
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h, w = stdscr.getmaxyx()
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state.update_dimensions(h, w)
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elif state.enable_mouse and key == curses.KEY_MOUSE:
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handle_mouse_input(stdscr, state)
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else:
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handle_keyboard_input(key, state)
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# After every action, redraw the UI to reflect changes immediately.
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# This is crucial for real-time feedback during mouse drags.
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draw_ui(stdscr, state)
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elif state.enable_mouse and key == curses.KEY_MOUSE:
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handle_mouse_input(stdscr, state)
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else:
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handle_keyboard_input(key, state)
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# After every action, redraw the UI to reflect changes immediately.
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# This is crucial for real-time feedback during mouse drags.
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draw_ui(stdscr, state)
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except Exception as e:
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# Prevent crashes by catching exceptions
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pass
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# Disable mouse motion events when exiting
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if state.enable_mouse:
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