fix: Improve mouse click handling for pane switching
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parent
a035a350d4
commit
b0a142e90c
82
gtm2.py
82
gtm2.py
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@ -121,6 +121,7 @@ class AppState:
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self.is_selecting = False
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self.selection_start_coord = None
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self.selection_end_coord = None
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self.click_position = None # Store click position to detect clicks vs. drags
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self.last_bstate = 0
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self.mouse_x = -1
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self.mouse_y = -1
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@ -442,63 +443,58 @@ def handle_mouse_input(stdscr, state):
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state.last_bstate = bstate
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state.mouse_x, state.mouse_y = mx, my
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# If selection is in progress, only end it on mouse button release or press
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if state.is_selecting and (bstate & curses.BUTTON1_RELEASED or bstate & curses.BUTTON1_PRESSED):
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# End the current selection
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state.is_selecting = False
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state.selection_start_coord = None
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state.selection_end_coord = None
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state.focus = "left" if mx < state.divider_col else "right"
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# Redraw immediately to clear selection highlight
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draw_ui(stdscr, state)
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# If this was a new click, start a new selection
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if bstate & curses.BUTTON1_PRESSED:
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state.is_selecting = True
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state.selection_start_coord = (mx, my)
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state.selection_end_coord = (mx, my)
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# Redraw immediately to show selection highlight as soon as it starts
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draw_ui(stdscr, state)
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return
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# If a drag/selection is in progress
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if state.dragging_divider:
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# Update coordinates for any event during drag
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state.update_divider(mx)
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if bstate & curses.BUTTON1_RELEASED:
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# End of drag
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state.dragging_divider = False
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# If no drag/selection is in progress, check for a new one starting
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elif bstate & curses.BUTTON1_PRESSED:
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# Handle mouse button press
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if bstate & curses.BUTTON1_PRESSED:
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# Check if clicking near divider
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if abs(mx - state.divider_col) <= 1:
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state.dragging_divider = True
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else:
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# Start a new selection
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state.is_selecting = True
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state.selection_start_coord = (mx, my)
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state.selection_end_coord = (mx, my)
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# Redraw immediately to show selection highlight as soon as it starts
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# Store the click position for later comparison
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state.click_position = (mx, my)
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# Redraw immediately to show selection highlight
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draw_ui(stdscr, state)
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# Update selection end coordinates during drag
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elif state.is_selecting:
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state.selection_end_coord = (mx, my)
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# Redraw immediately to show selection highlight during drag
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draw_ui(stdscr, state)
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return
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if bstate & curses.BUTTON1_RELEASED:
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# End of selection
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# A simple click is a press and release at the same spot
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if state.selection_start_coord == state.selection_end_coord:
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# Handle mouse button release
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if bstate & curses.BUTTON1_RELEASED:
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# End of divider drag
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if state.dragging_divider:
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state.dragging_divider = False
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return
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# End of selection
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if state.is_selecting:
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# Check if this was a click (press and release at same position)
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# or very close to the same position (within 1-2 pixels)
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if (state.click_position and
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abs(state.click_position[0] - mx) <= 2 and
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abs(state.click_position[1] - my) <= 2):
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# This was a click, so switch panes
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state.focus = "left" if mx < state.divider_col else "right"
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else:
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# This was a drag, so copy the selection
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elif state.selection_start_coord and state.selection_end_coord:
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# This was a drag selection, copy the text
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copy_selection_to_clipboard(stdscr, state)
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# Reset selection state
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state.is_selecting = False
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state.selection_start_coord = None
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state.selection_end_coord = None
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state.click_position = None
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return
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# Handle mouse movement during drag operations
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if state.dragging_divider:
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# Update divider position during drag
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state.update_divider(mx)
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elif state.is_selecting:
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# Update selection end coordinates during drag
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state.selection_end_coord = (mx, my)
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# Redraw immediately to show selection highlight during drag
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draw_ui(stdscr, state)
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except curses.error:
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pass
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