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readme.md
Cardiograph Mark I — simulator for an imaginary computer
Dependencies
- Node.js
- readline-sync
Run
Assemble
Hex output:
./run-assembler run source_code.asm
Binary output:
./run-assembler runbin source_code.asm
Verbose debugging output (hex):
./run-assembler debug source_code.asm
Assemble and run
With animated display of screen memory:
./run-cpu run source_code.asm
With verbose debugging output:
./run-cpu debug source_code.asm
With single stepping + pretty-printed display:
./run-cpu step source_code.asm
With single stepping + verbose debugging output:
./run-cpu stepdebug source_code.asm
Registers and Flags
A- accumulatorIP- instruction pointer (aka program counter)FLAGS- flags: Overflow, Negative, Zero, Carry- in machine language, each flag is given a number:
- O = 3
N = 2
Z = 1
C = 0
- O = 3
- (bitwise,
0000 = ONZC)
- in machine language, each flag is given a number:
Instruction set
Operations
Hex Mnem. Operand Effect
00 END (ignored) Halt CPU
01 STO literal # mem[lit#] = A
02 STO address mem[mem[addr]] = A
03 LDA literal # A = lit#
04 LDA address A = addr
05 ADD literal # A = A + lit#
06 ADD address A = A + mem[addr]
07 SUB literal # A = A - lit#
08 SUB address A = A - mem[addr]
09 HOP literal # If A == lit#, skip next op (IP += 4)
0A HOP address If A == mem[addr], skip next instruction (IP += 4)
0B JMP literal # IP = lit#
0C JMP address IP = mem[addr]
0D FTG literal # Toggle flag, where flag number == lit#
0E FHP literal # Skip next op if flag is set, where flag number == lit#
0F NOP (ignored) None
- Instructions are two bytes long: one byte for the opcode, one for the operand
Effects on memory, flags, registers
op mem flags IP
END +2
NOP +2
STO w +2
LDA r NZ +2
ADD ONZC +2
SUB ONZC +2
HOP +2/+4
JMP arg
FTG ONZC +2
FHP ONZC +2/+4
STO r,w +2
LDA r,r NZ +2
ADD r ONZC +2
SUB r ONZC +2
HOP r +2/+4
JMP r arg
FTG r ONZC +2
FHP r ONZC +2/+4
CPU start-up
When starting up, the CPU executes a JMP $FF.
Put differently: it starts executing instructions at the address contained in $FF.
Cardiograph memory map
00-19- display (5x5)1A- pointer to display memory1B- keypad: value of latest key pressed1C- reserved for future use (bank switching flag)1D- initial IP1D-FE- freeFF- ROM (unwriteable) pointer to initial IP (not yet implemented)
Peripherals
Keypad
The value of the latest keypress on a hex keypad is stored at $1B.
The keypad uses the same layout as the COSMAC VIP (and CHIP-8). The CPU simulator maps those keys onto a Qwerty set:
1 2 3 C 1 2 3 4
4 5 6 D Q W E R
7 8 9 E A S D F
A 0 B F Z X C V
hex pad simulator
The arrow keys are also mapped onto the hex keypad:
5 ↑
7 8 9 ← ↓ →
hex pad simulator
Assembly language
ADD $01 ; comments follow a `;`
ADD $FF ; this is direct addressing
ADD ($CC) ; this is indirect addressing
END ; END and NOP don't require operands
; (the assembler will fill in a default value of 0)
@subroutine ; create a label
ADD $01 ; (it must be on the line before the code it names)
ADD $02
JMP @subroutine ; use a label as operand
; the label will be replaced with
; the address of the label
#foo $FF ; define a constant
; (must be defined before it is referenced)
ADD #foo ; use a constant as an operand
LDA * ; `*` is a special label referencing the memory address
; where the current line will be stored after assembly
- Hexadecimal numbers are preceded by a
$ - Whitespace is ignored