;; Conway's Game of Life ; n loewen & Elizabeth Pankratz ; 2023-08-23 - ; Flag numbers for easier reference #Carry 0 #Zero 1 #live_colour $FF #dead_colour $00 #top_left $00 #top_right $04 #bot_left $14 #bot_right $18 #px_ptr $00 #live_neighbours_ptr $FF ; start of code * $1D @loop LDA (#px_ptr) ; do something... ; increment pixel pointer LDA (#px_ptr) STA #px_ptr JMP @loop @check_for_tl_corner LDA (#px_ptr) ; choose a memory location to stash result. 0=false, 1=true HOP