cpu - Change structure of CPU object to group State and Debug info

This commit is contained in:
n loewen 2023-08-28 16:25:43 -04:00
parent 2d210303e6
commit b173d46cb6
1 changed files with 125 additions and 108 deletions

View File

@ -16,39 +16,56 @@ const display = require('./display.js');
// STATE
const CPU = {
// Core state
running: false,
IP: INITIAL_IP_ADDRESS,
FLAGS: {'C': false, 'Z': false, 'N': false, 'O': false},
FLAGNUMS2NAMES: {0: 'C', 1: 'Z', 2: 'N', 3: 'O'},
Acc: 0,
memory: null,
// Functions that update core state
/** Core state **/
state: {
running: false,
IP: INITIAL_IP_ADDRESS,
flags: {'C': false, 'Z': false, 'N': false, 'O': false},
FLAGNUMS2NAMES: {0: 'C', 1: 'Z', 2: 'N', 3: 'O'},
acc: 0,
memory: null,
},
/** Debug info **/
debug: {
previousIP: 0,
currentInstruction: {
opcode: null,
operand: null,
mnemonic: null,
},
cycleCounter: 0,
},
/** Functions that update state **/
/** @param {Uint8Array} data */
loadMemory: (data) => {
CPU.memory = new Uint8Array(256);
CPU.memory.set(data, 0);
loadMemory(data) {
this.state.memory = new Uint8Array(256);
this.state.memory.set(data, 0);
},
incrementIP: (offset) => {
CPU.previousIP = CPU.IP;
CPU.IP = CPU.IP + offset;
},
setIP: (address) => {
CPU.previousIP = CPU.IP;
CPU.IP = address;
},
updateFlagZero: () => { CPU.FLAGS.Z = CPU.Acc === 0; },
updateFlagNegative: () => { CPU.Acc & 128 ? CPU.FLAGS.N = true : CPU.FLAGS.N = false },
// Debug info
previousIP: 0,
currentInstruction: {
opcode: null,
operand: null,
mnemonic: null,
incrementIP(offset) {
this.state.previousIP = this.state.IP;
this.state.IP = this.state.IP + offset;
},
cycleCounter: 0,
setIP(address) {
this.state.previousIP = this.state.IP;
this.state.IP = address;
},
updateFlagZero() { this.state.flags.Z = this.state.acc === 0; },
updateFlagNegative() { this.state.acc & 128 ? this.state.flags.N = true : this.state.flags.N = false },
/** Hooks **/
onTickHooks: [],
/** @param {function} fn **/
onTick(fn) { this.onTickHooks.push(fn) },
}
@ -56,154 +73,154 @@ const CPU = {
const Instructions = {
end: () => {
CPU.currentInstruction.mnemonic = 'END';
CPU.running = false;
CPU.debug.currentInstruction.mnemonic = 'END';
CPU.state.running = false;
CPU.incrementIP(2);
},
store_lit: (lit) => {
CPU.currentInstruction.mnemonic = 'STO lit';
CPU.memory[lit] = CPU.Acc;
CPU.debug.currentInstruction.mnemonic = 'STO lit';
CPU.state.memory[lit] = CPU.state.acc;
CPU.incrementIP(2);
},
store_addr: (addr) => {
CPU.currentInstruction.mnemonic = `STO addr; @addr: ${num2hex(CPU.memory[addr])}`;
CPU.memory[CPU.memory[addr]] = CPU.Acc;
CPU.debug.currentInstruction.mnemonic = `STO addr; @addr: ${num2hex(CPU.state.memory[addr])}`;
CPU.state.memory[CPU.state.memory[addr]] = CPU.state.acc;
CPU.incrementIP(2);
},
load_lit: (lit) => {
CPU.currentInstruction.mnemonic = 'LDA lit';
CPU.Acc = lit;
CPU.debug.currentInstruction.mnemonic = 'LDA lit';
CPU.state.acc = lit;
CPU.updateFlagNegative();
CPU.updateFlagZero();
CPU.incrementIP(2);
},
load_addr: (addr) => {
CPU.currentInstruction.mnemonic = `LDA addr; @ addr: ${num2hex(CPU.memory[addr])}`;
CPU.Acc = CPU.memory[addr];
CPU.debug.currentInstruction.mnemonic = `LDA addr; @ addr: ${num2hex(CPU.state.memory[addr])}`;
CPU.state.acc = CPU.state.memory[addr];
CPU.updateFlagNegative();
CPU.updateFlagZero();
CPU.incrementIP(2);
},
add_lit: (lit) => {
CPU.currentInstruction.mnemonic = 'ADD lit';
CPU.debug.currentInstruction.mnemonic = 'ADD lit';
// Calculate sum
let sum = CPU.Acc + lit;
let sum = CPU.state.acc + lit;
if (sum > 255) {
CPU.FLAGS.C = true;
CPU.state.flags.C = true;
sum = (sum % 255) - 1;
} else {
CPU.FLAGS.C = false;
CPU.state.flags.C = false;
}
// Calculate overflow flag status
let bitSixCarry = 0;
if ((CPU.Acc & 64) && (lit & 64)) { bitSixCarry = 1; }
// let overflow = bitSixCarry ^ (CPU.FLAGS & 8);
if ((CPU.state.acc & 64) && (lit & 64)) { bitSixCarry = 1; }
// let overflow = bitSixCarry ^ (CPU.state.flags & 8);
// FIXME FIXME FIXME
// I'm on a plane and can't remember how this works
let overflow = 0;
if (overflow) {
CPU.FLAGS.O = true;
CPU.state.flags.O = true;
} else {
CPU.FLAGS.O = false;
CPU.state.flags.O = false;
}
CPU.Acc = sum;
CPU.state.acc = sum;
CPU.updateFlagNegative();
CPU.updateFlagZero();
CPU.incrementIP(2);
},
add_addr: (addr) => {
CPU.currentInstruction.mnemonic = 'ADD addr';
CPU.debug.currentInstruction.mnemonic = 'ADD addr';
// Calculate sum
let sum = CPU.Acc + CPU.memory[addr];
let sum = CPU.state.acc + CPU.state.memory[addr];
if (sum > 255) {
CPU.FLAGS.C = true;
CPU.state.flags.C = true;
sum = (sum % 255) - 1;
} else {
CPU.FLAGS.C = false;
CPU.state.flags.C = false;
}
// Calculate overflow flag status
let bitSixCarry = 0;
if ((CPU.Acc & 64) && (addr & 64)) { bitSixCarry = 1; }
// let overflow = bitSixCarry ^ (CPU.FLAGS & 8);
if ((CPU.state.acc & 64) && (addr & 64)) { bitSixCarry = 1; }
// let overflow = bitSixCarry ^ (CPU.state.flags & 8);
// FIXME FIXME FIXME
// I'm on a plane and can't remember how this works
let overflow = 0;
if (overflow) {
CPU.FLAGS.O = true;
CPU.state.flags.O = true;
} else {
CPU.FLAGS.O = false;
CPU.state.flags.O = false;
}
CPU.Acc = sum;
CPU.state.acc = sum;
CPU.updateFlagNegative();
CPU.updateFlagZero();
CPU.incrementIP(2);
},
sub_lit: (lit) => {
CPU.currentInstruction.mnemonic = 'SUB lit';
CPU.debug.currentInstruction.mnemonic = 'SUB lit';
// Calculate sum
let sum = CPU.Acc - lit;
let sum = CPU.state.acc - lit;
if (sum < 0) {
CPU.FLAGS.C = true;
CPU.state.flags.C = true;
sum = sum + 256;
} else {
CPU.FLAGS.C = false;
CPU.state.flags.C = false;
}
// Calculate overflow flag status
let bitSixCarry = 0;
if ((CPU.Acc & 64) && (lit & 64)) { bitSixCarry = 1; }
// let overflow = bitSixCarry ^ (CPU.FLAGS & 8);
if ((CPU.state.acc & 64) && (lit & 64)) { bitSixCarry = 1; }
// let overflow = bitSixCarry ^ (CPU.state.flags & 8);
// FIXME FIXME FIXME
// I'm on a plane and can't remember how this works
let overflow = 0;
if (overflow) {
CPU.FLAGS.O = true;
CPU.state.flags.O = true;
} else {
CPU.FLAGS.O = false;
CPU.state.flags.O = false;
}
CPU.Acc = sum;
CPU.state.acc = sum;
CPU.updateFlagNegative();
CPU.updateFlagZero();
CPU.incrementIP(2);
},
sub_addr: (addr) => {
CPU.currentInstruction.mnemonic = 'SUB addr';
CPU.debug.currentInstruction.mnemonic = 'SUB addr';
// Calculate sum
let sum = CPU.Acc - CPU.memory[addr];
let sum = CPU.state.acc - CPU.state.memory[addr];
if (sum < 0) {
CPU.FLAGS.C = true;
CPU.state.flags.C = true;
sum = sum + 256;
} else {
CPU.FLAGS.C = false;
CPU.state.flags.C = false;
}
// Calculate overflow flag status
let bitSixCarry = 0;
if ((CPU.Acc & 64) && (addr & 64)) { bitSixCarry = 1; }
// let overflow = bitSixCarry ^ (CPU.FLAGS & 8);
if ((CPU.state.acc & 64) && (addr & 64)) { bitSixCarry = 1; }
// let overflow = bitSixCarry ^ (CPU.state.flags & 8);
// FIXME FIXME FIXME
// I'm on a plane and can't remember how this works
let overflow = 0;
if (overflow) {
CPU.FLAGS.O = true;
CPU.state.flags.O = true;
} else {
CPU.FLAGS.O = false;
CPU.state.flags.O = false;
}
CPU.Acc = sum;
CPU.state.acc = sum;
CPU.updateFlagNegative();
CPU.updateFlagZero();
CPU.incrementIP(2);
},
hop_lit: (lit) => {
CPU.currentInstruction.mnemonic = `HOP lit; IP+2: ${CPU.memory[CPU.IP+2]}, IP+3: ${CPU.memory[CPU.IP+3]}`;
if (CPU.Acc === lit) {
CPU.debug.currentInstruction.mnemonic = `HOP lit; IP+2: ${CPU.state.memory[CPU.state.IP+2]}, IP+3: ${CPU.state.memory[CPU.state.IP+3]}`;
if (CPU.state.acc === lit) {
CPU.incrementIP(4);
} else {
CPU.incrementIP(2);
@ -211,8 +228,8 @@ const Instructions = {
},
hop_addr: (addr) => {
CPU.currentInstruction.mnemonic = 'HOP addr';
if (CPU.Acc === CPU.memory[addr]) {
CPU.debug.currentInstruction.mnemonic = 'HOP addr';
if (CPU.state.acc === CPU.state.memory[addr]) {
CPU.incrementIP(4);
} else {
CPU.incrementIP(2);
@ -220,13 +237,13 @@ const Instructions = {
},
jump_lit: (lit) => {
CPU.currentInstruction.mnemonic = 'JMP lit';
CPU.debug.currentInstruction.mnemonic = 'JMP lit';
CPU.setIP(lit);
},
jump_addr: (addr) => {
CPU.currentInstruction.mnemonic = 'JMP addr';
CPU.setIP(CPU.memory[addr]);
CPU.debug.currentInstruction.mnemonic = 'JMP addr';
CPU.setIP(CPU.state.memory[addr]);
},
flag_toggle: (flagNum) => {
@ -235,8 +252,8 @@ const Instructions = {
process.exit();
}
const flagName = CPU.FLAGNUMS2NAMES[flagNum];
CPU.currentInstruction.mnemonic = `FTG ${flagName}`;
CPU.FLAGS[flagName] = !CPU.FLAGS[flagName];
CPU.debug.currentInstruction.mnemonic = `FTG ${flagName}`;
CPU.state.flags[flagName] = !CPU.state.flags[flagName];
CPU.incrementIP(2);
},
@ -246,8 +263,8 @@ const Instructions = {
process.exit();
}
const flagName = CPU.FLAGNUMS2NAMES[flagNum];
CPU.currentInstruction.mnemonic = `FHP ${flagName}; IP+2: ${CPU.memory[CPU.IP+2]}, IP+3: ${CPU.memory[CPU.IP+3]}`;
if (CPU.FLAGS[CPU.FLAGNUMS2NAMES[flagNum]]) {
CPU.debug.currentInstruction.mnemonic = `FHP ${flagName}; IP+2: ${CPU.state.memory[CPU.state.IP+2]}, IP+3: ${CPU.state.memory[CPU.state.IP+3]}`;
if (CPU.state.flags[CPU.FLAGNUMS2NAMES[flagNum]]) {
CPU.incrementIP(4);
} else {
CPU.incrementIP(2);
@ -255,7 +272,7 @@ const Instructions = {
},
no_op: () => {
CPU.currentInstruction.mnemonic = `NOP`;
CPU.debug.currentInstruction.mnemonic = `NOP`;
CPU.incrementIP(2);
},
}
@ -280,13 +297,13 @@ const opcodes2mnemonics = {
};
/**
* Load code into memory and set CPU state to "running"
* Load code into memory and set CPU state to "state.running"
* @param {Uint8Array} code - Machine code to load
**/
function startCPU(code) {
CPU.loadMemory(code);
CPU.cycleCounter = 0;
CPU.running = true;
CPU.debug.cycleCounter = 0;
CPU.state.running = true;
// FIXME: This conflicts with single-stepping
// (you can single-step, but keys aren't passed
@ -309,7 +326,7 @@ function startCPU(code) {
if (key.sequence === '\x03') process.exit();
let name = key.name.toUpperCase();
if (name in KEY_MAP) {
CPU.memory[KEYPAD_ADDR] = KEY_MAP[name];
CPU.state.memory[KEYPAD_ADDR] = KEY_MAP[name];
}
});
}
@ -320,14 +337,14 @@ function startCPU(code) {
* @param {Boolean} [debug] - Print machine status and the line of code being executed
**/
async function stepCPU(debugInfo, debug = false, prettyPrintDisplay = false) {
if (CPU.IP >= CPU.memory.length) {
if (CPU.state.IP >= CPU.state.memory.length) {
console.error('HALTING - IP greater than memory size');
CPU.running = false;
CPU.state.running = false;
process.exit();
} else {
CPU.currentInstruction.opcode = CPU.memory[CPU.IP];
CPU.currentInstruction.operand = CPU.memory[CPU.IP+1];
let executeInstruction = opcodes2mnemonics[CPU.currentInstruction.opcode];
CPU.debug.currentInstruction.opcode = CPU.state.memory[CPU.state.IP];
CPU.debug.currentInstruction.operand = CPU.state.memory[CPU.state.IP+1];
let executeInstruction = opcodes2mnemonics[CPU.debug.currentInstruction.opcode];
if (typeof executeInstruction === 'undefined') {
let info = debugInfo[CPU.previousIP];
console.error();
@ -336,17 +353,17 @@ async function stepCPU(debugInfo, debug = false, prettyPrintDisplay = false) {
console.error(` from line ${info.lineNumber}: ${info.source}`);
process.exit();
}
executeInstruction(CPU.currentInstruction.operand);
CPU.cycleCounter += 1;
executeInstruction(CPU.debug.currentInstruction.operand);
CPU.debug.cycleCounter += 1;
}
logCPUState(debugInfo, debug, prettyPrintDisplay);
if (DEFAULT_CYCLE_LIMIT) { // Temporary limit as a lazy way to halt infinite loops
if (CPU.cycleCounter >= DEFAULT_CYCLE_LIMIT) {
if (CPU.debug.cycleCounter >= DEFAULT_CYCLE_LIMIT) {
console.warn(' HALTING - reached cycle limit');
CPU.running = false;
CPU.state.running = false;
}
}
if (!CPU.running) process.exit();
if (!CPU.state.running) process.exit();
}
/**
@ -366,7 +383,7 @@ exports.runProgram =
// Animate the output by pausing between steps
const loop = setInterval(async () => {
stepCPU(debugInfo, debug, prettyPrint);
if (!CPU.running) {
if (!CPU.state.running) {
logCPUState(debugInfo, debug, prettyPrint);
console.log('Halted');
process.exit();
@ -383,7 +400,7 @@ exports.runProgram =
**/
exports.singleStepProgram = (code, debugInfo, debug = false, prettyPrintDisplay = false) => {
startCPU(code);
while (CPU.running) {
while (CPU.state.running) {
stepCPU(debugInfo, debug, prettyPrintDisplay);
// FIXME: this prevents exiting with Ctrl+C:
let key = readlineSync.keyIn('S to step, Q to quit > ', {
@ -402,20 +419,20 @@ exports.singleStepProgram = (code, debugInfo, debug = false, prettyPrintDisplay
**/
function logCPUState(debugInfo, debug = false, prettyPrintDisplay = false) {
debugInfo = debugInfo[CPU.previousIP] !== 'undefined' ? debugInfo[CPU.previousIP] : false;
console.group(`Step ${CPU.cycleCounter}`);
console.group(`Step ${CPU.debug.cycleCounter}`);
console.log();
if (!debug) console.clear();
display.show(CPU.memory, prettyPrintDisplay);
display.show(CPU.state.memory, prettyPrintDisplay);
console.log();
if (debugInfo) {
console.log(`Line ${debugInfo.lineNumber}: ${debugInfo.source}`);
console.log();
}
console.log('Mnemonic:', CPU.currentInstruction.mnemonic);
console.log(`Machine: $${num2hex(CPU.currentInstruction.opcode)} $${num2hex(CPU.currentInstruction.operand)}`);
console.log('Mnemonic:', CPU.debug.currentInstruction.mnemonic);
console.log(`Machine: $${num2hex(CPU.debug.currentInstruction.opcode)} $${num2hex(CPU.debug.currentInstruction.operand)}`);
console.log();
console.log(`IP: $${num2hex(CPU.IP)} Acc: $${num2hex(CPU.Acc)} ONZC ${bool2bit(CPU.FLAGS.O)}${bool2bit(CPU.FLAGS.N)}${bool2bit(CPU.FLAGS.Z)}${bool2bit(CPU.FLAGS.C)}`);
console.log(`KEY: $${num2hex(CPU.memory[KEYPAD_ADDR])}  ${CPU.running ? "running" : "halted" }`);
console.log(`IP: $${num2hex(CPU.state.IP)} Acc: $${num2hex(CPU.state.acc)} ONZC ${bool2bit(CPU.state.flags.O)}${bool2bit(CPU.state.flags.N)}${bool2bit(CPU.state.flags.Z)}${bool2bit(CPU.state.flags.C)}`);
console.log(`KEY: $${num2hex(CPU.state.memory[KEYPAD_ADDR])}  ${CPU.state.running ? "state.running" : "halted" }`);
console.log();
console.log();
console.groupEnd();